Emil Lundedal Hammar
:
Nationaløkonomiske og -kulturelle udfordringer for nordiske spilindustrier i en platformkapitalistisk verden
Holger Pötzsch,
Emil Hammar
:
Playing Perpetrators: Interrogating Evil in Videogames about Violent Conflicts
Routledge 2020
Emil Lundedal Hammar
:
Playing Virtual Jim Crow in Mafia III - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture
Emil Lundedal Hammar
:
Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers
Emil Lundedal Hammar,
Lars de Wildt,
Souvik Mukherjee,
Caroline Pelletier
:
Politics of Production: Videogames 10 years after Games of Empire
Emil Hammar
:
Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015)
Emil Hammar
:
Producing Play under Mnemonic Hegemony: The Political Economy of Memory Production in the Videogames Industry.
Digital Culture & Society 2019
ARKIV /
DOI
Emil Hammar,
Jamie Woodcock
:
The Political Economy of Wargames: The Production of History and Memory in Military Video Games
Bloomsbury Academic 2019
DOI
Espen Aarseth,
Emil Lundedal Hammar
:
No Worries? Game Research in Denmark 1984-2014
Transcript Verlag 2018
DOI
Souvik Mukherjee,
Emil Lundedal Hammar
:
Introduction to the Special Issue on Postcolonial Perspectives in Game Studies
Emil Lundedal Hammar
:
Towards a Research Design on Reactionary Game Developers & and/or Consumers in a Nordic context
2021
Emil Lundedal Hammar
:
Spilbranchen boomer: »Næsten alle spiller computerspil, så der er masser af penge at tjene«
Emil Lundedal Hammar
:
Marx at the Arcade: Consoles, Controllers, and Class Struggle
Emil Lundedal Hammar
:
Skal Bobby Kotick Fyres? (m. Emil Hammar)
Emil Lundedal Hammar
:
Dialogue Tree: Labor in the Danish games industry
Emil Lundedal Hammar
:
Mer vold og færre kvinner i historiske dataspill
Emil Lundedal Hammar
:
Profittpress gjør store dataspill voldelige, ensidige og mannsdominerte
Emil Lundedal Hammar
:
Dansk spilfirma rammer guldåre i den globale spilindustri
Emil Lundedal Hammar
:
The significance of political economy for the understanding of digital games
2020
Emil Lundedal Hammar
:
Spilgigant undskylder for omfattende sexchikane: 'Vi er virkelig kede af det'
Emil Lundedal Hammar
:
Mandehørm og sexisme: Kulturen hos computerspillere skal ændres
Emil Lundedal Hammar
:
The Games Industry as 21st Century Imperialism & Its Cultivation of Fascism
Emil Lundedal Hammar
:
The Relation Between Production & Form: Red Dead Redemption 2 & Mnemonic Hegemony
2020
Holger Pötzsch,
Juliane C Bockwoldt,
Emil Lundedal Hammar,
Christian Beyer
:
Seeing (With, Through, and As) Monsters
Emil Lundedal Hammar
:
Ekstreme arbejdstider og konstant frygt: Sådan bliver verdens mest populære computerspil til
Emil Lundedal Hammar
:
Stress og ulidelige arbejdsforhold fik Pernille til at flytte fra Danmark: 'Jeg følte en konstant knugende angst'
Emil Lundedal Hammar
:
Den danske spilbranche udsat for massiv kritik: Nu giver cheferne svar på tiltale
Emil Lundedal Hammar
:
Samfunn, makt og dataspill som kanarifuglen i kullgruven
Christian Beyer,
Juliane C Bockwoldt,
Emil Hammar,
Holger Pötzsch
:
Seeing (With, Through, and As) Monsters—An Introduction to the Special Issue
Emil Lundedal Hammar,
Holger Pötzsch
:
Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?
Emil Lundedal Hammar
:
Emil (32) forsker på dataspill: – Det er en markedsgrunn til at man kan spille ei lesbisk kvinne gjennom krigen i Narvik
Emil Lundedal Hammar,
Holger Pötzsch,
Stephanie de Smale
:
Framing Form: Steps Towards a Critical Transnational Sociology of Games and Play
2018
Emil Lundedal Hammar
:
Mnemonic hegemony in historical digital games
2018
Emil Lundedal Hammar
:
Game developers & mnemonic hegemony in historical digital games
2018
Emil Lundedal Hammar
:
Digital games, cultural memory, & hegemony
2018
Emil Lundedal Hammar
:
Historical museums & playing hegemonic pasts – the tension between production and appropriative practices of play
2018
Emil Lundedal Hammar
:
Virtual mnemonic hegemony: the political economy of historical digital games
2018
Emil Lundedal Hammar
:
The Trials and Tribulations of Historical Game Development - The Political Economy of Ludic Cultural Memory
Emil Lundedal Hammar
:
Producing & playing within mnemonic hegemony: The contrasting production & reception of Company of Heroes 1 & 2
2018
Emil Lundedal Hammar
:
Playing the past: The hegemonic memory politics of producing and playing historical digital games
Emil Lundedal Hammar,
Stephanie de Smale
:
Playful Memory-Making: Studying Memory in Games
Emil Lundedal Hammar
:
Nytt dataspill kan endre vårt minne av krigen
Emil Lundedal Hammar,
Ole-Fredrik Lambertsen
:
Motstandshelten Solveig kan bli mer kjent enn Max Manus
Emil Lundedal Hammar,
Anne Hauan,
Hevnskjel Ringvold Geir
:
Kan dataspill fungere som mer enn underholdning?
Emil Lundedal Hammar,
Julie Arntsen
:
Hovedkarakteren i «Battlefield V» er en norsktalende kvinne: – Høres underlig ut
Emil Lundedal Hammar,
Karl Erik Andersen
:
Spillere i harnisk over at hovedkarakteren er en norsktalende motstandskvinne
Emil Lundedal Hammar,
Holger Pötzsch
:
Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?
Emil Lundedal Hammar
:
Digitale slavar av historiske traume
2017
Emil Lundedal Hammar
:
Hegemonic structures in the social and material relations of historical digital game production networks and their cultural consumption
2017
Emil Lundedal Hammar
:
GoGoGozo - 3 years of playful field encounters