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Emil Lundedal Hammar

Stipendiat
Giela ja kultuvrra instituhtta




Dutkiprofiila Cristinas

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Arbeider i CRIStin


  • Lundedal Hammar, Emil. Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry. (fulltekst) Rethinking history 2017; Volum 21 (3). ISSN 1364-2529.s 372 - 395.s doi: 10.1080/13642529.2016.1256622.

  • Lundedal Hammar, Emil. The Political Economy of Historical Digital Games. (data) (fulltekst) Media Development 2017; Volum LXIV (4). ISSN 0143-5558.s 25 - 29.

  • Lundedal Hammar, Emil. Hegemonic Consumption of the Other in Historical Digital Games. Re/Making the Past: Historical Fictions & Identities (data) 2017-11-02 - 2017-11-03 2017.

  • Lundedal Hammar, Emil. De uberørtes protest! Angela Nagles ’Kill All Normies’ og det usolidariske moderate centrum. (data) Friktion. Magasin for køn, krop & kultur 2017 (15).

  • Lundedal Hammar, Emil. Digitale slavar av historiske traume. 2017 ISBN 978-82-93097-35-8.

  • Lundedal Hammar, Emil. Hegemonic structures in the social and material relations of historical digital game production networks and their cultural consumption. WARGAME Symposium 2017-09-13 - 2017-09-16 2017.

  • Lundedal Hammar, Emil. GoGoGozo - 3 years of playful field encounters. GoGoGozo Launch Event (fulltekst) 2017-07-10 - 2017-07-12 2017.

  • Lundedal Hammar, Emil. Karina er gamer og - nåja - kvinde: Jeg skal bevise, jeg er god nok. (data) (fulltekst) 2016.

  • Lundedal Hammar, Emil. Prosthetic Memories of the Marginalized Other in Digital Games. Medieforskerkonferansen 2016 2016-10-20 - 2016-10-21 2016.

  • Lundedal Hammar, Emil. Fem dataspel som utfordrar maktstrukturar. (fulltekst) 2016.

  • Lundedal Hammar, Emil. Spel er ikkje berre spel. (fulltekst) 2016.

  • Lundedal Hammar, Emil. Digitale slavar av historiske traume. (fulltekst) Fritt Ord - Digitale Liv 2016.

  • Lundedal Hammar, Emil. Prosthetic Memories of the Marginalized Other in Digital Games – The Contrasting Cases of Never Alone and Playing History 2: Slave Trade. IAMCR 2016 (fulltekst) 2016-07-26 - 2016-07-31 2016.

  • Lundedal Hammar, Emil. Cultural Memory, Digital Games, & Marginalized Identities – Design, Production, Performance. IAMCR 2016 (fulltekst) 2016-07-26 - 2016-07-31 2016.

  • Lundedal Hammar, Emil. Initial Interview Findings of Designing and Playing Memories. "WAR/GAME: Extending Perspectives", International symposium on war and computer games (data) (prosjekt) 2016-06-01 - 2016-06-05 2016.

  • Lundedal Hammar, Emil. Ethical Recognition of Marginalized Groups in Digital Games Culture. DiGRA 2015 (data) (fulltekst) 2015-05-14 - 2015-05-17 2015.

  • Lundedal Hammar, Emil. Appropriative Memorial Play. Challenge The Past - Diversify the Future (data) 2015-03-19 - 2015-03-21 2015.

  • Lundedal Hammar, Emil; Hasselager, Andrea. Cunt Touch This - Køn i Computerspil. (fulltekst) Dansk Noter 2015 (4). ISSN 0107-1424.s 44 - 45.

  • Aarseth, Espen J.; Lundedal Hammar, Emil. Game Research Concerns in Denmark. paper presented at the workshop Cultures Of Video Game Concerns, Bochum University, January 2015.. Cultures Of Video Game Concerns 2015-01-23 - 2015-01-24 2015.

  • Lundedal Hammar, Emil. Computerspil, spilmiljøer og køn. Årsmøde-kursus 2015 2015-10-01 - 2015-10-03 2015.

  • Lundedal Hammar, Emil. Play vs Procedures. 7th Vienna Games Conference- Future and Reality of Gaming – FROG13 (fulltekst) 2013-09-27 - 2013-09-28 2013.

  • Lundedal Hammar, Emil; Nielsen, Rune Kristian Lundedal. Deconstructing Games and Play. DiGRA 2013-08-26 - 2013-08-29 2013.

  • Lundedal Hammar, Emil. Postphenonemological Play. Philosophy of Computer Games 2013 (fulltekst) (omtale) 2013-10-02 - 2013-10-04 2013.

  • Annet
    Selected Works

    "Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry." Rethinking history 2017; Volum 21 (3). ISSN 1364-2529.s 372 - 395.s doi: 10.1080/13642529.2016.1256622.

    "De uberørtes protest! Angela Nagles ’Kill All Normies’ og det usolidariske moderate centrum" - Friktion Magasin, December 2017

    "Digitale slavar av historiske traume" - first prize winner essay in Fritt Ord - Digitale Liv 2016.

    "Cunt Touch This - Køn i Computerspil", Danske Noter #4, pp. 44-5, December 2015

    "Ethical Recognition of Marginalized Groups in Digital Games Culture", DiGRA, Luneburg, Germany, May 2015

    Postphenomenological PlayPhilosophy of Games conference 2013, Bergen, Norway October 2013

    “Play vs. Procedures” FROG13,  Vienna, Austria, September 2013
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