EmilHammarBilde
EmilHammarBilde
Giela ja kultuvrra instituhtta emil.l.hammar@uit.no +4777644314 Tromsø BRELIA N 205

Emil Lundedal Hammar



  • Emil Lundedal Hammar :
    Nationaløkonomiske og -kulturelle udfordringer for nordiske spilindustrier i en platformkapitalistisk verden
    Norsk Medietidsskrift 2021 ARKIV / FULLTEKST / DOI
  • Holger Pötzsch, Emil Hammar :
    Playing Perpetrators: Interrogating Evil in Videogames about Violent Conflicts
    Routledge 2020
  • Emil Lundedal Hammar :
    Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers
    Gamevironments 2020 FULLTEKST
  • Emil Lundedal Hammar, Lars de Wildt, Souvik Mukherjee, Caroline Pelletier :
    Politics of Production: Videogames 10 years after Games of Empire
    Games and Culture 2020 FULLTEKST / DOI
  • Emil Lundedal Hammar :
    Playing Virtual Jim Crow in Mafia III - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture
    Game Studies 2020 FULLTEKST
  • Emil Hammar :
    Producing Play under Mnemonic Hegemony: The Political Economy of Memory Production in the Videogames Industry.
    Digital Culture & Society 2019 ARKIV / DOI
  • Emil Hammar, Jamie Woodcock :
    The Political Economy of Wargames: The Production of History and Memory in Military Video Games
    Bloomsbury Academic 2019 DOI
  • Emil Hammar :
    Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015)
    Nordlit 2019 ARKIV / FULLTEKST / DOI
  • Souvik Mukherjee, Emil Lundedal Hammar :
    Introduction to the Special Issue on Postcolonial Perspectives in Game Studies
    Open Library of Humanities 2018 ARKIV / FULLTEKST / DOI
  • Espen Aarseth, Emil Lundedal Hammar :
    No Worries? Game Research in Denmark 1984-2014
    Transcript Verlag 2018 DOI
  • Emil Lundedal Hammar :
    Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry
    Rethinking history 24. Nov 2016 ARKIV / FULLTEKST / DOI
  • Emil Lundedal Hammar :
    Towards a Research Design on Reactionary Game Developers & and/or Consumers in a Nordic context
    2021
  • Emil Lundedal Hammar :
    Dialogue Tree: Labor in the Danish games industry
    2021 DATA
  • Emil Lundedal Hammar :
    Skal Bobby Kotick Fyres? (m. Emil Hammar)
    23. Nov 2021 FULLTEKST
  • Emil Lundedal Hammar :
    Marx at the Arcade: Consoles, Controllers, and Class Struggle
    American Journal of Play 2021 FULLTEKST
  • Emil Lundedal Hammar :
    Spilbranchen boomer: »Næsten alle spiller computerspil, så der er masser af penge at tjene«
    30. May 2021 FULLTEKST
  • Emil Lundedal Hammar :
    Dansk spilfirma rammer guldåre i den globale spilindustri
    13. May 2020 FULLTEKST
  • Emil Lundedal Hammar :
    Mer vold og færre kvinner i historiske dataspill
    19. May 2020 FULLTEKST
  • Emil Lundedal Hammar :
    Profittpress gjør store dataspill voldelige, ensidige og mannsdominerte
    06. May 2020 FULLTEKST
  • Emil Lundedal Hammar :
    Mandehørm og sexisme: Kulturen hos computerspillere skal ændres
    16. Aug 2020 FULLTEKST
  • Emil Lundedal Hammar :
    Spilgigant undskylder for omfattende sexchikane: 'Vi er virkelig kede af det'
    06. Jul 2020 FULLTEKST
  • Emil Lundedal Hammar :
    The significance of political economy for the understanding of digital games
    2020
  • Emil Lundedal Hammar :
    The Relation Between Production & Form: Red Dead Redemption 2 & Mnemonic Hegemony
    2020
  • Emil Lundedal Hammar :
    The Games Industry as 21st Century Imperialism & Its Cultivation of Fascism
    2020 FULLTEKST
  • Emil Lundedal Hammar :
    Ekstreme arbejdstider og konstant frygt: Sådan bliver verdens mest populære computerspil til
    10. Jun 2019 FULLTEKST
  • Emil Lundedal Hammar :
    Stress og ulidelige arbejdsforhold fik Pernille til at flytte fra Danmark: 'Jeg følte en konstant knugende angst'
    24. Jun 2019 FULLTEKST
  • Emil Lundedal Hammar :
    Den danske spilbranche udsat for massiv kritik: Nu giver cheferne svar på tiltale
    27. Jun 2019 FULLTEKST
  • Emil Lundedal Hammar :
    Samfunn, makt og dataspill som kanarifuglen i kullgruven
    2019 FULLTEKST
  • Christian Beyer, Juliane C Bockwoldt, Emil Hammar, Holger Pötzsch :
    Seeing (With, Through, and As) Monsters—An Introduction to the Special Issue
    Nordlit 2019 DOI
  • Holger Pötzsch, Juliane C Bockwoldt, Emil Lundedal Hammar, Christian Beyer :
    Seeing (With, Through, and As) Monsters
    Nordlit 2019 DOI
  • Emil Lundedal Hammar, Holger Pötzsch :
    Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?
    Nordlys 09. Nov 2018 FULLTEKST
  • Emil Lundedal Hammar, Holger Pötzsch :
    Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?
    Pressfire 2018 FULLTEKST
  • Emil Lundedal Hammar, Anne Hauan, Hevnskjel Ringvold Geir :
    Kan dataspill fungere som mer enn underholdning?
    18. Nov 2018 FULLTEKST
  • Emil Lundedal Hammar :
    Nytt dataspill kan endre vårt minne av krigen
    Forskning.no 20. Nov 2018 FULLTEKST
  • Emil Lundedal Hammar, Julie Arntsen :
    Hovedkarakteren i «Battlefield V» er en norsktalende kvinne: – Høres underlig ut
    21. Nov 2018 FULLTEKST
  • Emil Lundedal Hammar, Ole-Fredrik Lambertsen :
    Motstandshelten Solveig kan bli mer kjent enn Max Manus
    20. Nov 2018 FULLTEKST
  • Emil Lundedal Hammar, Karl Erik Andersen :
    Spillere i harnisk over at hovedkarakteren er en norsktalende motstandskvinne
    21. Nov 2018 FULLTEKST
  • Emil Lundedal Hammar :
    Historical museums & playing hegemonic pasts – the tension between production and appropriative practices of play
    2018
  • Emil Lundedal Hammar :
    Digital games, cultural memory, & hegemony
    2018
  • Emil Lundedal Hammar :
    Emil (32) forsker på dataspill: – Det er en markedsgrunn til at man kan spille ei lesbisk kvinne gjennom krigen i Narvik
    30. Jun 2018 FULLTEKST
  • Emil Lundedal Hammar :
    Mnemonic hegemony in historical digital games
    2018
  • Emil Lundedal Hammar :
    Game developers & mnemonic hegemony in historical digital games
    2018
  • Emil Lundedal Hammar, Stephanie de Smale :
    Playful Memory-Making: Studying Memory in Games
    2018 FULLTEKST
  • Emil Lundedal Hammar :
    Virtual mnemonic hegemony: the political economy of historical digital games
    2018
  • Emil Lundedal Hammar :
    Playing the past: The hegemonic memory politics of producing and playing historical digital games
    2018 FULLTEKST
  • Emil Lundedal Hammar :
    The Trials and Tribulations of Historical Game Development - The Political Economy of Ludic Cultural Memory
    2018 FULLTEKST
  • Emil Lundedal Hammar :
    Producing & playing within mnemonic hegemony: The contrasting production & reception of Company of Heroes 1 & 2
    2018
  • Emil Lundedal Hammar, Holger Pötzsch, Stephanie de Smale :
    Framing Form: Steps Towards a Critical Transnational Sociology of Games and Play
    2018
  • Emil Lundedal Hammar :
    Hegemonic Consumption of the Other in Historical Digital Games
    2017 DATA
  • Emil Lundedal Hammar :
    Keynote: Game Analysis - An Approach
    2017

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    BRELIA N 205

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